/
A Live-Action TV Series Concept
An Original Series  ·  Created by Marc Sternberg
Son of a Botanist Productions

EternalCarnival

In a dying empire of imagination, a child who still feels everything
must find the creator who has forgotten how —
because the boy is the last memory the old man has of himself.

Descend
The Moonchild in the gondola beneath a carnival sky
Story
01
The Pitch in One Line

What It Is

Cirque du Soleil meets Pan’s Labyrinth meets The Dark Crystal meets Inception meets The NeverEnding Story

Physical World-Building Moral Darkness Live Action Creatures Parallel Realities One Artist’s Universe Imagination as Stakes
The Story in Three Sentences

The Core

A boy who doesn’t fit the real world falls into his own imagination.

The imagination is dying because the old man who built it has lost the ability to feel.

The boy has to save the old man.

Logline

In a dying empire of imagination, a child who still feels everything must find the creator who has forgotten how — because the boy is the last memory the old man has of himself.

Story 3

The Wound

Every creative child builds a second world.

Not to escape.

To survive.

The world they were born into had rules they couldn’t follow. Expectations they couldn’t meet. A whole apparatus of the reasonable world telling them, patiently and repeatedly, that the way they experienced things was the wrong way.

He made the world he needed because the world he was born into had no room for him.

Three Things Simultaneously Unique
ONE — A fallen creator who built the world the hero is trapped in
Who is also an earlier version of the hero. The Moonchild IS Sorkel’s former self.
TWO — A parallel reality running simultaneously
What happens inside the fantasy world directly affects the hero’s real creative life outside. Two worlds. One story.
THREE — A weapon that is specifically melancholy
The deliberate replacement of feeling with logic, wonder with documentation. El Vacío does not arrive with fangs. It arrives with a clipboard.
Story 4

Comparable Titles

TitleWhat We Take · Where We Diverge
Pan’s Labyrinth
Tone, wound, second world as survival. But Ofelia’s tasks are externally assigned. Our Moonchild’s mission is interior.
The Dark Crystal
World predates the hero. Body as world-building tool. But Dark Crystal restores wholeness. We restore feeling.
Inception
Parallel realities, consciousness as architecture. But Inception’s inner world has physics. The Carnival has biography.
The NeverEnding Story
Imagination under siege, child as savior. But Bastian chooses to enter. Our Moonchild washes ashore.
Minecraft
One mind builds everything. But no antagonist, no wound, no fallen creator.
Inside Out
Parallel worlds simultaneously, emotion as architecture. But no villain. No melancholy as named weapon.
What None of Them Have

An actual living artist — with real sculptures, real galleries, real biography — as the literal architecture of the fantasy world. The Carnival is not inspired by Bustamante’s work. It IS Bustamante’s work, made inhabitable.

Every creative child builds a second world. Not to escape. To survive.
World
02
The Eternal Carnival

A Living Empire of Creativity

A living empire of creativity and imagination built across centuries by Sorkel the Astronomer from papier-mâché, bronze, ceramic, and gold. Its citizens are everything he ever imagined into existence.

And it is dying.

El Vacío and his army Los Que Saben are spreading melancholy through the Carnival like a plague. The bronze advances from the outer rings inward. Citizens lose color, then movement, then memory. They become permanent.

Why It’s Dying

Sorkel was once the greatest creator who ever lived. El Vacío hollowed him out over four centuries. Now he oversees the Carnival’s slow death — half-witness, half-architect of its destruction.

World 2

Color Is Health · Bronze Is the Enemy

Gold
Full life. Citizens in the outer rings still carry this. It fades as the bronze advances.
Teal
Imagination in motion. The color of things still being made, still becoming.
Bronze
The enemy’s signature. Spreads from touch. Color goes first, then movement, then memory.
The Void
Full conversion. What remains after the bronze has done everything it can do.

The Carnival was built in color. Warm golds, living teals, deep crimsons. The further the melancholy spreads, the more the palette drains toward bronze, then toward nothing.

World 3

The Glitches — The Sky as Monitor

The sky of the Eternal Carnival is not a sky. It is a screen. At unpredictable intervals, it flickers — a studio, hands on clay, the smell of turpentine bleeding through. These are THE GLITCHES. The real world breaking through. The sky showing what exists outside it — the hands that made all of this.

Those Who Look Up

When a glitch fires, they stop. They look at the sky. They have names for what they see.

Those Who Don’t Look

Looking is apostasy. To look up is to admit the Carnival isn’t everything — that it depends on something outside itself.

Glitch Escalation — Episode 1
Glitch 1One frame. Hands on clay. Citizens divide.
Glitch 2Three frames. A studio. The smell bleeds through.
Glitch 3Violent. A woman’s voice. A door slams. The Moonchild on his knees.
Glitch 4A full second. The hands making something specific.
Glitch 5The sky tears. Not just a frame — a wound in the air. It knows we’re here.
World 4

The 13 Levels

There is no single ladder. The passages don’t have consistent geometry — they have consistent intention. The only compass that works is feeling.

World 5

Level Map by Season

Season 1 — The Searching
Levels 1–3 · Arc Word: WONDER
Sorkel: Active antagonist, conflicted, infects the Moonchild. Melancholy: Spreading but survivable.
Season 2 — The Cost
Levels 4–7 · Arc Word: WEIGHT
Sorkel: Cracking, the curse wars with what he was. Melancholy: Infiltrating the inner rings.
Season 3 — The Breaking
Levels 8–12 · Arc Word: RELEASE
Sorkel: Broken open, the artist returns. Melancholy: Almost total. The shore itself bronzing.
Season 4 — The Hiding
Level 13 + Return · Arc Word: LEGACY
Sorkel: Restored, color returned, brush in hand. Melancholy: Broken. What it built remains.
World 6

The Galleries

The physical galleries of Sergio Bustamante in Tlaquepaque and Puerto Vallarta are the literal architecture of the Carnival. Every piece on a shelf or pedestal is a citizen. Every room a level. Every doorway a passage.

The Carnival is not inspired by the gallery. The Carnival IS the gallery — made inhabitable.

Enemy
03
Enemy 1

El Vacío — Supreme Force

Not violent. Erasing.
The absence that sells itself as clarity.
It does not arrive with fangs. It arrives with a clipboard.

El Vacío is not a person. It is a condition — the deliberate replacement of feeling with logic, wonder with documentation, creativity with the perfect record of creativity. Does not destroy — converts. Turns artists into documentarians of art they can no longer make.

The weapon and the gift are the same thing: the ability to see clearly, to name what is wrong, to organize. What El Vacío weaponizes is discernment itself.

Enemy 2

Los Que Saben — The Ones Who Know

What They Are
El Vacío’s army. Bureaucrats of the imagination. They carry clipboards. They arrive after the bronze has touched something to measure what was lost.
What Makes Them Dangerous
The villain you cannot hate. The darkness that looks like care. They genuinely believe they are helping. They are not wrong about everything. That is what makes them so devastating.
What They Do
They don’t kill what they touch. They make it permanent. They arrive with patience, with forms, with explanations. They say they are protecting.
Enemy 3

The Bronze — What It Does

Stage One
Color Goes First
When the melancholy touches something alive, the warmth drains from it. Gold becomes bronze. Teal becomes grey. The subject doesn’t notice immediately.
Stage Two
Then Movement
The subject slows. Not in a way they can see. In a way others can. Their gestures become rehearsed. Their choices become habits.
Stage Three
Then Memory
The subject remains — permanent, rigid, unable to feel what they’ve lost. The Moonchild’s bronze arm is a ticking clock. It will reach his heart in Season 4 if he fails.

The most important image in the series: Sorkel holding a brush for the first time in four centuries. He’s made of bronze. The brush has color. His hand shakes.

Enemy 4

The Melancholy

The dark side of loving something so much the fear of losing it becomes larger than the joy of having it. The weapon and the gift are the same thing.

Every creator who has ever been afraid of their own work knows this feeling. El Vacío did not invent it. El Vacío learned to weaponize it.

Sorkel’s melancholy is the show’s central wound. Not because melancholy is weakness — but because it is what the most powerful feeling looks like when it is turned against itself.

The most important image in the series: Sorkel holding a brush for the first time in four centuries. He’s made of bronze. The brush has color. His hand shakes.
Season Four · The Giving · Tlaquepaque
Characters
04
The Three Principals

Who They Are

The Moonchild
The Moonchild
El Lunachico

The boy who doesn’t fit the real world. Arrives pure — feeling everything, incapable of numbness. He washes ashore. He did not choose to arrive. In his hand: one small papier-mâché figure with a painted eye. The last thing his grandfather hid for him to find.

Sorkel the Astronomer
The Fallen Creator
Sorkel the Astronomer

The fallen creator. El Vacío hollowed him out from the inside over four centuries until the greatest artist who ever lived became the perfect administrator of his own work’s slow death. Coat covered in hand-drawn star maps — hundreds, layered, contradicting each other.

S1: Antagonist · S2: Cracking · S3: Broken Open · S4: Restored

El Vacío
Supreme Villain
El Vacío

Not violent. Erasing. The absence that sells itself as clarity. It does not arrive with fangs. It arrives with a clipboard. Not a person — a condition. The deliberate replacement of feeling with logic, wonder with documentation.

The Anchor

The Grandfather’s Gift

👁
Papier-mâché figure with a painted eye. When the Moonchild holds it near something that has been bronzed, the eye opens slightly. He can see what the citizen used to feel. The grandfather’s gift carried into the world the grandfather built without knowing it.
The searching made physical.
The Skywalker Mirror

Sorkel’s Arc

The Mirror
The Moonchild IS Sorkel’s former self. The Moonchild is Sorkel before the fear. Sorkel is the Moonchild after it wins. He’s not just believing in Sorkel. He’s looking at what he could become.
The Gollum / Snape Register
Sorkel can deliver a line that serves El Vacío and in the next breath give the Moonchild the one piece of information he needs to survive. He is not a clean villain. He is a broken person doing a terrible thing while part of him is screaming to stop.
SeasonArc
Season 1Primary antagonist. Infects the Moonchild. Cannot follow above Level 3.
Season 2Cracking. The artist surfaces briefly. ‘I am your world.’
Season 3Broken open. Sorkel weeps. Makes something with his hands. El Vacío transformed.
Season 4Restored. Color returned. Brush in hand. Small things given away. The grandfather revealed.
The Citizens

Who Populates the Carnival

El Portero
He is the great doors. The Carnival Gate itself. He does not move. His attention does. Voice of a door that last opened a very long time ago.
La Fuente
The fountain archivist. She has been speaking without pause since 1975. The Moonchild is the first to stop and listen. She narrates everything the glitches show in real time.
Luna
Head a full crescent moon. Silver-blue skin. A hairline crack across her crescent. Always looks at the glitches. Every time. Her crescent tilts upward. The crack deepens slightly.
El Toro-Brujo
Never looks at the glitches. Holds a single droplet of color — the last one he made before the bronze found him. Found in the deepest citizen of Level 3. The droplet falls on the Moonchild’s bronze arm in Episode 6.
Las Lunas Gemelas
Two figures who share one moon-face between them. They complete each other’s sentences. When they disagree, one of them is always wrong, and they both know it, and neither will say which.
La Escalera
Appears on the passage between levels. Exists in three versions simultaneously. Ask her the same question three times and you will get three answers, all true, none complete.
El Cargador
Carries the weight of every unfinished thing in the Carnival on his back. Not crushed by it. Shaped by it. The Moonchild is the first to offer to help carry.
La Puerta de Luna
A door that opens only when the Moonchild is not trying to open it. The passage to Level 8.
El Escritor
Looks at the glitches, then writes. The words dissolve before they reach the page. He looks anyway.
Arc
05
Four Seasons · Thirteen Levels · One World

The Arc

Two worlds running simultaneously — the Carnival inside, Sergio’s real creative life outside — each affecting the other in ways the characters only partially understand.

Season One
The Searching
Arc Word: WONDER
Wonder is not a gift. It is a practice. And the practice is called searching.
Season Two
The Cost
Arc Word: WEIGHT
The world having opinions about your work is not the same as the world being right about your work.
Season Three
The Breaking
Arc Word: RELEASE
The thing El Vacío cannot survive is a person who has stopped apologizing for what they make.
Season Four
The Hiding
Arc Word: LEGACY
Every work of art is something hidden for someone who hasn’t arrived yet.
Season One · Eight Episodes

The Pilot Season

Episode 01
The Searching
Dark water. Wrong stars. A boy washes ashore — no memory, no name, both arms clean. In his hand: a papier-mâché figure with a painted eye. Sorkel arrives. There you are.
Episode 02
The Hands
The sky flickers — one frame. Hands on clay. Citizens diverge. Those who look up stop. Those who don’t press forward. The Moonchild belongs to neither group yet.
Episode 03
La Fuente
The Moonchild finds the fountain archivist. She has been speaking without pause since 1975. He is the first to stop and listen. She knows something about the figure in his hand.
Episode 04
The Ladder
La Escalera appears on the passage between levels. The Moonchild asks all three questions. Gets all three answers. All true. None complete. He climbs anyway.
Episode 05
The Boat
Sorkel sends the gondola without a pilot. The Moonchild must choose: climb in and go where it takes him, or stay where he is. He climbs in. The gondola goes to Sorkel.
Episode 06
El Toro-Brujo
The deepest citizen of Level 3 drops a single drop of color onto the advancing bronze of the Moonchild’s arm. It holds. For now. The bronze hasn’t learned this color yet.
Episode 07
La Ciudad
The city herself closing her eyes. The Moonchild reaches her just as bronze begins to seal her lids. He holds the figure near her face. Her eyes stay open. One more hour.
Episode 08
The Astronomer
Sorkel and the Moonchild meet properly for the first time. I am your world, says Sorkel. The Moonchild says: I know. And I’m going to save you anyway. Season ends.
Pilot Beat Sheet

Episode One — The Shore (29 Beats)

Beat 1
Opening Image
Black water. Stars in wrong configurations. No constellation a human has named.
Beat 2
The Shore
A boy washes up. Both arms clean. In his hand: papier-mâché. One painted eye.
Beat 3
He Stands
Doesn’t know where he is. The stars are wrong. He notices.
Beat 4
The Gondola
Sorkel arrives from the dark water. Recognition moves across his face — older than surprise.
Beat 5
There You Are
Sorkel’s first words. The Moonchild says: The stars are wrong. Sorkel says: They know that.
Beat 6
The Name Problem
I don’t have a name. Sorkel: Not yet.
Beat 7
The Great Doors
El Portero. He came from the water. He always does.
Beat 8
Who Lives Here
The Moonchild asks who, not may I enter. El Portero’s eye shifts.
Beat 9
No Record
I cannot record your entry. The record requires a name. He is here without being registered.
Beat 10
The Midway
Full and alive. A woman with a hummingbird for a head. A figure made of clock hands.
Beat 11
Without A Name
Some citizens can’t see him. Without a name, you’re harder to hold in the imagination.
Beat 12
The Carousel
Stopped. The Moonchild touches the horse. One eye moves — barely. Sorkel watches.
Beat 13
Luna
Head a crescent moon. A hairline crack. The water gave you back. Many things are returned. Few come back.
Beat 14
The Grand Tent
Inside is vast. La Fuente speaks. She has not stopped since 1975.
Beat 15
What She Says
She says everything the Carnival is and was. The Moonchild listens. Nobody has listened before.
Beat 16
Glitch 1
One frame. Hands on clay. Citizens divide — some look up, some press forward.
Beat 17
The Bronzed Citizen
At the edge of the first district. Fully bronzed. Frozen mid-gesture. Mid-joy.
Beat 18
The Anchor Shows
The Moonchild holds the figure near the frozen one. The painted eye opens slightly. He can see what they used to feel.
Beat 19
El Espejo
A mirror citizen. Reflects not appearance but feeling. The Moonchild sees something he recognizes but cannot name yet.
Beat 20
Glitch 2
Three frames. The studio. The smell bleeds through.
Beat 21
Glitch 3
Violent. A woman’s voice. A door slams. The Moonchild on his knees.
Beat 22
You Pulled
The glitches don’t pull. You pulled. You looked up and something in you went toward it.
Beat 23
What’s In The Sky
The world that dreamed this one into being. Sorkel turns away. I have catalogued it.
Beat 24
Glitch 4
A full second. The hands making something specific. Something recognizable.
Beat 25
Glitch 5
The sky tears. It knows we’re here. Luna’s crack grows slightly.
Beat 26
Sorkel’s Gondola
Sorkel dictates: Arrival confirmed. Clean on arrival. Infection administered. The clock has started.
Beat 27
The Bronze Spreads
The ruined edge, patient. Moving in a pattern that, from high enough, would resemble a word.
Beat 28
Real World
Culiacán. Young Sergio holds the papier-mâché figure — he found it. The grandfather watches from the doorway.
Beat 29
Closing Image
The Moonchild at the waterfront. His bronze arm. The water where his reflection should be — something patient forming there, looking back. I’m going to remember.
Production
06
The Gap in the Market

What Doesn’t Exist Yet

No prestige fantasy series is built directly from the body of work of a single living artist.
No existing property combines: live-action physical world-building at Cirque scale + biographical parallel reality + melancholy as the specific named weapon + a four-century fallen creator as primary antagonist.
The Carnival is not a metaphor. It is a real place — built from real sculptures, in real galleries, by real hands.
How It Gets Made

Six Production Pillars

01
Physical World-Building
Bustamante’s sculptures become the literal architecture. Built sets, not CGI environments. The creature is built first. Everything follows from what a body can do.
02
Parallel Reality
The real-world Sergio storyline runs simultaneously. Two editors. Two color grades. What happens inside directly affects what happens outside.
03
The Bronze System
A consistent visual language for the melancholy’s advance. Color saturation as a plot device. The audience can read the stakes in the palette.
04
Cirque Register
Performers, not CGI creatures. The body as world-building tool. Physical danger as emotional truth. Every citizen a character built first for what a body can express.
05
Del Toro Tone
Darkness that means something. Beauty and devastation in the same frame. Creatures built first for empathy. The villain is not the scariest thing in the room. The loss is.
06
Biographical Anchor
Four seasons, four life stages. The show is also a portrait of an artist’s relationship with their own work across a lifetime. Sergio Bustamante appears as himself in Season 4.
About the Producer

Marc Sternberg

MA  ·  MBA  ·  MFA  ·  MSc
Fulbright Specialist
Son of a Botanist Productions

Marc Sternberg
Marc and wife at Bustamante gallery
Marc Sternberg in the Bustamante gallery
At the Bustamante Gallery  ·  Puerto Vallarta
On the Collaboration

Bustamante has spent a lifetime building a world in bronze, ceramic, and gold, one that millions have walked through and been transformed by. Marc came to this project as a collector first and a producer second, which is exactly the right order. This collaboration is built on genuine reverence for the work and a shared belief that the best stories are the ones that already exist, waiting for the right vessel. Eternal Carnival is that vessel.

Son of a Botanist Productions
Founder & Executive Producer
Fulbright Specialist
Media Production & Entrepreneurship
Chapman  ·  Oxford  ·  HEC Paris
MFA  ·  MSc  ·  Executive Diploma
10+ Properties in Development
Film  ·  Documentary  ·  Series

Marc Sternberg is an award-winning creative producer, Fulbright Specialist, and lifelong student of art whose work sits at the intersection of creative vision and strategic execution. With 20+ years in global marketing and 12+ years producing film, television, and documentary content, Marc brings an uncommon ability to translate artistic worlds into compelling, commercially viable storytelling. He grew up immersed in art, spending formative years at the Smithsonian museums in Washington, D.C., and has since visited major institutions across six continents. His mother has served as a docent at the Phoenix Art Museum for over two decades. Art is not a backdrop for Marc. It is the lens through which he understands the world.

In 2024, Marc walked into Sergio Bustamante's gallery in Tlaquepaque, Guadalajara, Jalisco, Mexico, and has not been the same since. He found himself standing inside a universe already fully formed: bronze figures mid-flight, animals dreaming in metal and resin, a mythology so complete it felt ancient. The concept for Eternal Carnival took hold that day and has not let go.

As Founder of Son of a Botanist Productions, he manages a slate of 10+ properties across film, documentary, and series. His MFA from Chapman University's Dodge College, combined with credentials from Oxford and HEC Paris, reflects a producer who takes craft seriously. For Eternal Carnival, Marc envisions a series that does not just adapt Bustamante's art. It inhabits it, building a world as layered and alive as the sculptures themselves.

The most important image in the series:
Sorkel holding a brush for the first time in four centuries.
Season Four · The Giving · Tlaquepaque
The Promise
The Carnival survived.
The work exists.
The searching continues.
That is enough. That has always been enough.
Eternal Carnival  ·  An Original Series